Tuesday 6 May 2014

Shot 4 - Explosion and Character Reveal


I only did the animation with the characters within this shot, and guided Alice through the production process of using dynamics to blow up the wall in Maya. The rest is Michael MacFadyen. 

Within the animation, we stumbled upon a little bit of a technical issue. In order to have the characters walk through some fog and into the foreground - this would have meant we would have had to either fake the look, which would have hindered the shot by fading the characters in via post production transition, or we would have had to import a fog set-up in which would have increased our render time immensely. We wished to keep the film as render-friendly as possible and so, instead of having the characters walk in, I decided to time it all out to the same specs as the animatic, but have them pop up. Not only do I feel that this is as goofy and in line with the rest of the film, but it also allows Mikey to further import this back plate light behind the wall explosion set-up to illuminate the shot, and keep the render time low. 

Below is a screenshot of the completed render. 



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