Wednesday 16 April 2014

Animation

Whilst Harley is Animating his portion of shots for the film, below is an update of my progress.



On the Jackhammer Gag, I consulted one of our tutors over the Easter period and she gave me a couple of pointers on the body posing - and perhaps having more unstable feet, emphasising his stability with the powerful tool. 


I enlisted the help of second year - Patrick Collins to assist me with the Chainsaw Gag. I felt a little less confident of how to approach this shot. We always had a clear vision of how we wished for it to play out, chainsaw cutting a hole in the ground - man falls through, chainsaw follows -  but we wanted to inject a real opportunity for some flavour - lovely arcs, and a more expanded sense of performance, and credit to Patrick he especially opened my eyes to this. He blocked out the initial shot, and how the man could really be pushed proportionally (breaking the rig once or twice in the process) but he had a bit of fun piecing that together and figuring that out and i'm massively thankful. When it came to it however, some issues with timing followed. The man didn't spin around fast enough at all, and so i took it upon myself to just alter the timing of the performance, however this took up some of my own time and drained me of other duties to the film, so I handed the shot over to Harley further down the line to just complete. And he has done so. So with 3 animators tackling the shot, combining our knowledge and what we thought we could bring to the shot, we have brought it to life.

(See Patricks blog/show reel for Poses and thumb nails)


Above is Patricks Blocked out shot in Stepped preview mode. Which basically means the shot is not inbetweened, so the inbetweens had arms and legs flapping all over the place. 

Below is a refined version that Harley and I worked on. 




From here on, it will be Alice's role to cut a hole in the ground for the man to fall through. 


Wednesday 9 April 2014

Shot 28

As I was Animating this shot when the Alarms catch out the characters, I needed a little bit of help on how to really approach catching them out.

Firstly a friend of mine helped me shoot some reference footage to really capture the accuracy in anatomy when approaching it, really replicating how real bones and muscles would coincide with one another during such an erratic piece of performance from a Monkey. But seeing as we couldn't get a monkey, a human was close enough.






After consulting a tutor on how to take it further, it was suggested to me, to make the animation Pop in 1 frame - The Arms up, curl up the anticipation just a ‘wee’ bit more, then when the arms reach the top, let them stretch up further, really throwing the arms up really far, then let the monkey come back down into a more comfortable position. 

 - If 1 frame is the difference between curl & pop, then anticipate it more, and have the drag and the overlap more apparent between the arms and the body, so have the arms flap up after the body, so that the power comes from the hips. 





Friday 4 April 2014

Shot 8



I did the animation on Shot 8, when the two characters have reached the bank vault door - leading into the next act of the film. I discreetly decided to have the monkey scratching his behind purely for comedic value to just build on top of what we have already done.