Wednesday 16 October 2013

Bank Interior set visual development...






Thumbnail sketches Low Horizon Line perspective shots. 





Carpet Designs




Colour keys. 



Re-stylising the typical looking pillars to something a little more goofy and fun. 



Thumbnail perspective sketch 


Some modelling guidelines for the modellers










A shape overhaul that will allow the model of the vault door to fit in with this more stylised environment. 


This has been achieved with the Deformation tool in Polygon mode on Maya. below is a screenshot of the zany-er Vault door. It isn't a drastic change that will make it look
impossibly out of place, but it will work as a little change, that if we didn't do it, it would
definitely look out of place with the rest of the film's production design. But now it has been twisted and deformed, much like the other assets ad set pieces within the film, there's a level of tone and consistency there now; rather than having the models look to inconsistent with one another. 



In the area of the set where the vault door is, and the action will take place, here is a design I started just drawing out with the pen tool on illustrator, it ran away with itself as i took a design element of one of the funky 4 sided shapes and just repeated it all across to define it's own circular 360 degree's pattern, and to aptly use, a dollar sign right in the middle seen as this is a bank. 



On a subconscious note though, the design is based upon Casino chips. It relates in the sense that casino chips symbolise money, and riches, and I really wanted to explore that in a fun way. Yes a casino and a bank are two completely separate buildings and can be pushed worlds apart artistically, but they serve that luxurious purpose for a surrounding. 














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