Monday, 20 January 2014

Shot 2 (A-LOT-BETA)


After several revisions of this shot, we've settled on the movement of the above video play blast. 
Personally, I feel like now the car has a sense of weight to it, the cushioning and slow-ness at the top, gives it a bigger sense of weight, as an object with a bigger mass, rather than in previous attempts where the car actually bounces down from the top of the frame, it did lose momentum upon each level of impact, but there was a level of 'too-much' implausibility that I and many others found to be too distracting, plus it didn't slow down and there was no for the audience to try and distinguish what the object was. Although the film is like this, it was a bit too WHAM SMACK POW! and then just there smack in front of our face, and after consulting with our tutors, we made some adjustments, and get the car really slowing down in mid-air and it gave it that sense of weight whilst accompanying the  philosophy of wanting to make sure the car was seen, giving it that justification. In order to just make it a bit more wacky, to completely argue against the sense of physical plausibility that we've instilled back into the shot, we decided to give the wheels their own sense of character, giving them a nice delayed drag as so they don't move in such order with the body of the car. They're bouncing, they're not rolling and they're kind of out of their comfort zone, and that idea really excited me a little bit that  we were able to play around with that a little bit in a nice and goofy way. 

The fact that it comes up from the bottom of the frame, also works better in conjunction with the previous shot, because in the last frame, we wait for the dust-bin lid to flip back down before cutting to the next shot so in that time that the dust-bin lid is doing it's thing, the car's gone, and it's going elsewhere, so we wanted give it that sense, and having the car coming from the above, looked like it was coming down from the previous frame, which from an editors perspective, doesn't really give it a sense of linear time-flowing by. So it made more sense for us that whilst the dust-bin lid was showing off a bit, that the car had already hit the steep bottom of that hill and by the time we cut, it's on it's way back up, and it's almost towing because of it's weight. It seems obvious now, but it was important for us to get that right and really allow all of the elements to play in conjunction with one another. 

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