In order to make sure that I could produce this character texture in the shortest amount of time, with the best possible hand painted result, that wouldn't show any seams, and above all, quickly and efficiently I decided to learn how to use Mari - A piece of software developed by The Foundry for the production of Avatar. It doesn't take much learning, as the main point of Mari is to be able to quickly generate quick UV Maps and then hand paint the textures onto the models in Realtime. After quickly getting to know the Hot-Keys and some basic in's and out's, I got started...
Orthographic views and UV Map views are easy to utilise separately or together, however the artist chooses to view his/her work.
An array of Photoshop brushes were created in Photoshop and uploaded to Mari to create some assets of the finished result. But Mari (Like Photoshop) has it's own custom set of Brushes that are easy to work with.
This was all then exported as a TIFF map and uploaded to the model in Autodesk Maya. The export system is simple and works effectively in conjunction with Maya, so it makes for an all-round faster process during production, taking off many finicky weeks of trying to texture a character through Photoshop.
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