These shots aren't necessarily brimming with Animation, but need doing nonetheless!
The above one demonstrates the dynamic "Snap-Zoom" Camera move, as hitting the 20 second mark of the movie, we discover where we're going to take the audience, and what's going to take place in the story. So to whoosh down this big-scale set to this one focal point, is quite a nice and contemporary way to demonstrate what's about to take place. It's a promise that we're going to take the audience there... Really soon!
'HOW MUCH DYNAMITE???!'; The above shot could well be our Money shot. It's a juxtapose between the audience being overwhelmed by the sheer amount of dynamite in frame, striking a nice even tone between being crazy, and then indistinguishable - which in turn works with the ideology of the zany-ness of the style and substance, but it also sets up what the goal of the story is all about. To be frank, it just didn't look 'NUT'S' enough with very little dynamite, I feel like it really sell's this impenetrable Vault-door, in a way that we need A LOT of dynamite to get through it among other things.
This shot is all about opening the Vault Door, and opening it in the most interesting way, visually. Visual interest is key, and so we wanted a camera angle that would be both dynamically recogniseable and also a little bit abstract, getting them both to walk on a tight-rope together. When we utilise the depth of field, we'll get a really nice contemporary piece of camera work, that just shouts out everything that we want it to. This isn't a flat movie, so there's no reason why the camera work can't compliment that idea.
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