Monday 2 December 2013

Character Turnaround



What was most difficult about trying to reach a stage like this is my comfort zone of drawing very limited, one dimensional designs. As these will be recreated in CG, i have found my development tested, and tested more. But it's been fun trying to figure that out. Trying to find centrelines and approach character design with a very Disney-esque approach, finding dimensionality and three-dimensions to the posing and the acting.

What I do wish to carry on to try and distill into these two however is the principles that I love. That character design can be approached as a silhouette, and it takes from abstract modern gallery art the concepts of simplifying form, of using the clearest angle of a form as its primary shape and of largely ignoring or distorting principles of perspective and foreshortening, and rotation of solids.

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