Sunday, 1 December 2013

Man Visual Development Drawings

Man Thumbs 


Refined design sketches 


Is he a goon? does he possess an ounce of intelligence? ...Not really. This is what I wished to instill into the monkeys counterpart in the robbery - the Man. We went with a very square type of head design to really push the idea that he's an empty goon up there. But we didn't wish to really loose a sense of appeal about him. We wanted him to almost be there for the wrong reasons - like he's a nice guy, but he's doing it for some sought out, motive that we can really emphasise with. We wanted him to be a nice guy, deep down, hence the button rounded off nose, and the big jaw. He's almost like a gullible bear who will believe anything he's told. Since he plays one of the most harmful roles within the film, it was important that we had something funny and stupid within the design that could be played with in this sense, that we could hit, blow up, and torture throughout our two minute run. He is the coyote of our film and we wished for the head to really play on this. The body originally started out as a big, hefty design, but as scripting and storyboarding took hold, we really needed a character who could move with not only the pace of the film, but the monkey as well - to keep up with the story. 


                                                        Refining a final body design.


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