Sunday 1 December 2013

'Black Circular Bomb' Texture Design


So we start out with a simple model of the desired bomb - Modelled by Zoe Cheale. 


I then take the UV Snapshot of the Bomb geometry. Nice, clean and simple. And I proceed to paint over it and make some art in Photoshop. 


I then take some of the design assets (The skull & crossbones) to generate a 'Grey-scale' Normal Map to act as a secondary texture on top of the UV Map previously created. I then upload these into Maya through the hyper-shade library and lower the Bump Depth value of the normal map to 0.150 so as to not make it too bumpy nor distracting, and I check out my results... (below) 




See that paint-brush hair in the middle of the crossbones (below) ? 


These close-ups demonstrate what i really wished to achieve, this hand painted, slapped together, very manufactured look, like they're made in the masses in the middle of a war-torn country or something with a little history behind it. With the skull and crossbones literally just drawn with chalk or a sharpie pen, on top of this rugged, and fairly violent looking surface. There's little mistakes and plausibility in the skull and crossbones, like it has been redrawn maybe once or twice, or there was a reference drawing underneath, before the finished design was drawn. 


THEN!

After consulting a tutor on the texture, and reminding me to keep consistency and try to not aim to look too realistic, i decided to tone down the realism of the texture, and create something a little more hand painted-esque. Below are the results. 












Going even more Cartoony now... 













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