So after a couple of set backs in regards to the character texturing/UV mapping, what with animation needing to take place and this being pushed back on the agenda, it was time to get it done. And below showcases the results of that. As we have strived to recreate a cartoon style, we didn't wish to do anything too flamboyant with the character textures, other than really instill an illusion of life on them, to make the man look like a man, and the monkey look like a monkey, and really that was the ultimate essence of that, and we needed to give them a little more personality, a little more heart, and make them look a LOT more thief-like, so hopefully with the combined colours and use of snappy little light heartedness to them, I have helped to breathe some new life into these models.
I really strived to recreate a more realistic face texture, in regards to recreating blemishes and possible heated areas of the skin, and a tired-ness under the eyes. The film takes place in the middle of the night, so it was important to us that at least one of the characters looked tired, to give the story a bigger sense of plausibility - showcasing that this guy is actually pretty exhausted to be up at this time, it really helps push that through, and we really wanted to recreate that with the textures in the skin.
Both of them collectively together, each containing their own bit of personality, but unified within the context of the film.
Research and Inspiration on skin texturing - Peabody & Sherman
You can see especially in the skins of Sherman, Penny & (Mona) Lisa how such simplicity is retained in the skin texture to tie in with the metaphysics and production design of the world being visually presented, and how the aesthetics of the computer shading allow to make sure that it doesn't look at all, either dead or too plaster-scene, it's an almost, perfect vynl-esque look that really compliments and utilises other aspects of the 3d software, which for our film would be very nice to achieve.
No comments:
Post a Comment